高级集体转换工具
高级集体变换工具是一套能让您更快、更高效、更轻松地进行场景设置的工具。这些工具可让您同时对一个节点、多个节点,甚至是场景中所有您想要的节点进行平移、旋转和缩放操作,并具备高级功能。 所有脚本均可通过智能内容或内容管理器使用。由于这些工具易于访问,您也可以将其安装为工具栏,并添加到顶部菜单中的自定义动作文件夹中。当然,您也可以轻松地删除并重新添加该工具栏。 激活/停用视口集体变换:只需单击一下,即可使用视口平移、旋转和缩放工具来激活和停用集体变换。当视口集体变换被激活时,您在视口或场景选项卡中选择的所有元素都可以直接在视口中同时进行旋转、平移和缩放操作。为了节省时间,工具栏上直接提供了 “开/关” 切换按钮。 高级集体归零工具:此工具允许您使用高级功能对所选节点全部归零。您可以分别对旋转、平移和缩放进行归零操作(缩放归零意味着缩放比例为 100%),并且针对每种变换类型,您可以决定节点是否与父节点相关联(相对父节点归零,或绝对归零)。 高级移动至地面工具:此工具可将所有选中元素移动至地面。如果这些元素与对象相关联,它们无论如何都会被移动至地面(而使用 Daz Studio 原生的“移动至地面”动作则并非如此)。 高级集体变换界面:让您能够使用拨盘(类似于参数选项卡中的拨盘)同时对多个节点进行平移、旋转和缩放操作,具有非常实用的选项。对于平移,您可以更改滑块灵敏度,使平移从极其精确到大幅度变化。对于旋转和缩放,您只需单击一下,就可以决定所做的变换是以所选元素的个别原点为中心(元素围绕自身原点旋转/缩放),还是作为 “组” 进行操作(整个组的元素一起旋转/缩放)。 在高级集体变换界面中,当您选择将所选节点作为集体变换组时,只需两步即可将该组的原点置于场景中的任意节点上,从而使该节点成为集体旋转和缩放操作的新中心。这对于将一个人物准确放置在环境中的某个位置(例如商店前、房间中的特定位置、山顶等)非常理想,同时您可以围绕该环境的一部分或全部进行旋转,但其实用性远不止于此。 在高级集体变换中,您可以随时重置位置、单个或组的旋转或缩放(均为单独重置),以及变换组的原点。您可以随心所欲地在个人原点和组行为之间切换。当您关闭脚本时,如果愿意,可以保留集体变换组及其原点,以便稍后在 Daz Studio 界面中继续使用。您可以创建任意数量的变换组,选择任意原点,然后简单地将场景中的任何节点拖放到变换组中,使其受益于新原点。 借助高级集体变换工具中的所有工具,您将能够一键激活和停用多个道具或人物的变换,进行归零、移动至地面、平移、旋转和缩放操作,同时对场景中的节点进行集体且高效的变换。您将真正释放内容的潜力,在场景设置中节省大量时间
Advanced Collective Transform Tools is a set of tools allowing you a faster, much more efficient, and easier scene set-up. These tools will allow you to translate, rotate and scale one node, or several nodes, well, all the nodes you want in the scene, simultaneously and with advanced features. All the script can be used either from the smart content or content manager or, since they are supposed to be easy to reach, they can be installed as a toolbar and in a custom actions folder in the top menu. Of course, you can remove and re-add this toolbar very easily too. Activate/Deactivate viewport Collective (Multi) transforms: in one single click, you can activate and deactivate the collective transforms using the viewport translate, rotate and scale tools. When the viewport collective transforms are activated, all the elements you select in the viewport or the scene tab can be rotated, translated, and scaled simultaneously directly in the viewport. To gain time, an “on/off” switch is directly available in the toolbar. Advanced Collective Zero Tools: this tool allows you to “zero” all the selected nodes with advanced features. You can zero separately the rotations, the translations and the scales - zero for the scales means 100% scales - and for each transform type, you can decide what you do if the nodes are parented (zero them relatively to their parent, or zero them absolutely). Advanced Move To Floor: this tools allows you to move all the selected elements to floor. If the elements are parented to an object, they really are moved to the floor anyway (which is not the case when you use Daz Studio Move to Floor native action). Advanced Collective Transforms interface: gives you the possibility to translate, rotate and scale several nodes simultaneously using dials – similar to the ones of the Parameters Tab -, with very useful options. For translations, you have the possibility to change the sliders sensitivity, allowing you to go from very precise to huge translations For the rotation and the scale, you can in a single click determine if the transforms you make are centered on individual origins of your selected elements (they rotate/scale around their own origin), or if they behave “as a group” (the whole group of elements rotates/scales) regarding these transforms. In the Advanced Collective Transforms interface, when you chose the selected nodes to behave as a Collective Transform Group you can, in two clicks, place the origin of this group on any node of the scene, so that this node can become the new center for the collective rotations and scale operations. This is ideal to keep a figure exactly where you placed it in an environment (in front of a shop of a street, a specific place in a room, on the top of a mountain, etc., etc.) while you rotate a part of or all this environment around it, but there are much more applications for this. In Advanced Collective Transforms you can reset at any time, the location, the individual or the group rotations or scales (all as separate resets), as well as the origin of the transform group you can change origin, you can swap from individual origin to group behavior as often as you want. When you close the script, you can, if you want, keep the collective transform group and its origin - to work with it later on in Daz Studio interface. You can create as many transforms groups as you want, with the origins you want, and simply drag and drop any node of your scene to parent it to a transform group so that it benefits the new origin. With all the tools included in Advanced Collective Transform Tools, you will be able to activate and deactivate the transforms of several props or figures in one click, to zero, move to the floor, translate, rotate and scale simultaneously, collectively, the nodes of your scene with great efficiency and advanced options. You will literally unleash the potential of your content, gaining a huge amount of time in your scene set up.