高级材料转换器
您是否有大量旧道具和场景,但缺乏 Iray 材质,或者厌倦了每次将这些内容加载到场景中时都需要转换材质?您是否因为某些道具和场景不附带 Iray 材质而犹豫是否购买,因为要让它们在 Iray 渲染引擎中呈现出理想效果,转换工作实在太过繁琐?别再等待了,Advanced Material Converter 能为您排忧解难。 该产品包含两个脚本:AMC Converter 和 AMC Shader Config。AMC Converter 用于设置道具包或完整场景的转换,支持使用内置的高级着色器定义或自定义高级着色器定义。高级着色器定义并非普通的着色器,而是先进的材质转换操作,它能完成以往需要手动处理的工作,例如将旧着色器的环境光或漫反射颜色及贴图用于发光效果。它还能调整、设置、乘法或反转着色器属性值,从而有效处理不同渲染引擎对不同设置理解方式之间的差异。 您需要从.duf 文件开始转换。因此,如果您想要转换的产品不是.duf 格式,必须先使用 Legacy Set Converter 将其转换为.duf 格式,或手动转换。 由于 AMC Converter 会扫描现有文件以分析其信息并创建更新后的道具、预设和/或材质文件,因此它不会转换人物、可穿戴物品或头发,因为这些内容需要大量人工干预和专业知识才能实现自动化保存。 借助 AMC Shader Config,您可以轻松设置高级着色器定义,以便按照自己的喜好转换材质。该工具内置了两种转换配置:3Delight 和 Poser。对于 Poser,任何使用 Poser 着色器树设置的着色器在 Studio 中转换时都会保持原样,但如果您习惯手动进行此类转换,那么设置一个自动化的高级着色器定义来替代手动操作将轻而易举。 如果您有其他环境或道具来源,或自行创建环境和道具,您可以创建自定义的高级着色器定义,将导入项目上的任意着色器设置转换为 Iray 渲染效果更佳的材质。 借助 AMC Shader Config,您可以设置复杂的高级着色器定义。例如,如果您要转换许多来自 3Delight 的带有金属部件的道具,这些部件使用镜面强度贴图来模拟金属反射,您可以在转换过程中将该贴图复制到材质的金属度属性,可能性无穷无尽
Do you have a large collection of older props and environments that lack Iray materials or you have grown tired of having to convert the materials every time you load those things into your scene? Are you hesitating to purchase props and environments that don't come with Iray materials because it's difficult to convert them so they render great in the Iray render engine? Wait no more, Advanced Material Converter is here to help you. The product consists of 2 scripts: AMC Converter and AMC Shader Config. AMC Converter is the tool you use to set up a conversion of a prop package or a complete environment set using the built-in advanced shader definitions, or your own homemade advanced shader definitions. The advanced shader definitions are not merely shaders, but advanced material conversion operations that will perform operations that you before always had to do manually, like for example using the old shader's Ambient or Diffuse color and/or map for the Emission. It can also deal with things like adjust, set, multiply or invert shader property values so the conversion really handles the differences between how different render engines interpret the different settings. You need to start converting from .duf files, so if the product you want to convert does not come as a .duf, you have to convert it to .duf with Legacy Set Converter or manually first. As AMC Converter scans the existing files to analyze their information and to create newly updated props, presets, and/or material files, it will not convert People, Wearables or Hair, as they need to be saved in ways that require too much human intervention and knowledge to be automated. With AMC Shader Config, you can easily set up advanced shader definitions to convert materials just the way you like it. It has two conversion configurations built into the same shader definition, 3Delight and Poser. For Poser, any shader that is setup using the Poser shader tree will start out in Studio as it is converted by Studio's Poser material converter, but if you are used to doing the manual conversions for this, setting up an automated advanced shader definition that does your manual work for you, will be easy. If you have other sources for your environments or props, or you create environments and props yourself, you can create your own custom advanced shader definitions to convert the materials from whatever shader settings you will get on the imported items so they look better when rendering in Iray. With AMC Shader Config you can set up complex advanced shader definitions, for example, if you are converting a lot of props from 3Delight with metal parts that use Specular Strength maps for specularity to simulate metal reflection, you can copy that map to the Metallicity property in the conversion of the shader, the possibilities are endless.