拱门湾

Arch Cove

经过数千年海岸侵蚀,波特兰石和珀贝克石被雕刻成崎岖的地层,拱形湾为冒险和英勇行为提供了理想的场景。或者你也可以带上狗狗去跑步,或者在海里嬉戏一番! 本场景提供两个预加载资源:沙滩和岩石海滩。 海面会随着潮汐变化而呈现不同的状态,海浪会随着海岸线起伏而翻腾。 此外,还可以铺贴并实例化一个 300m×300m 无海浪效果的海景资源,以营造出广阔的海景画面。 场景内包含 17 个相机位置。 场景还附带了 14 种 Iray 自然晴天、阴天和奇幻海洋色彩预设。通过“传输颜色”参数,你可以轻松自定义颜色。 超散射器(Ultrascatter):拥有 Ultrascatter 插件的用户可使用该脚本更改实例代理的可见性(完全显示/边界框显示/不显示),并根据自己的需求重新分配各种岩石和植物散射物。本场景无需使用 Ultrascatter 即可正常运行。 注意:由于本场景中大量使用实例,在渲染前必须将“实例优化”设置为“内存”模式。 提示:在“太阳 - 天空”模式下,请将“SS-地平线”参数设置为 -50。 场景被分成了多个道具部分,方便用户使用。 本场景专为 Iray 渲染器设计。若使用 3Delight 渲染器,可能需要对着色器进行一些调整

Carved into the crumpled strata of Portland and Purbeck stone by thousands of years of coastal erosion, Arch Cove provides the ideal setting for scenes of adventure and derring-do. Or maybe just go for a run with the dog, or a splash in the sea! Two preloads are provided: Sandy beach, and Rocky beach. The sea morphs from low tide to high tide, with a foaming effect that follows the shoreline. Additionally, a 300m x 300m sea prop without foam can be tiled and instanced to form a large seascape. 17 camera positions are included. 14 Iray natural clear, cloudy and fantasy sea color presets are included. Make your own colors easily via the Transmitted Color parameter. Ultrascatter: Owners of Ultrascatter can use this script to change the visibility of instance proxies (full/bounding box/none), and redistribute the various rock & plant scatters to your own requirements. Ultrascatter is NOT required to use this scene. Note: Because of the high usage of instances in this scene, Instancing Optimization must be set to 'Memory' before rendering. Tip: In Sun-Sky mode, set the SS-Horizon to -50. The set is split into multiple prop parts for convenience. This set is designed for Iray. Some shader adjustment will be required for 3Delight rendering.

标签: 着色器 道具
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