适用于 Genesis 8 的面部转换形状模板

Face Transfer Shapes for Genesis 8

Daz Studio 4.12 推出了一个令人兴奋的新功能,名为 “面部转换”,用户可利用一张照片生成角色。虽然从正面看效果通常不错,但由于缺乏侧面信息,且需要将面部平面化以投射图像,导致生成的变形效果可能看起来有些奇怪,尤其是从侧面观看时。 这时候就轮到 “面部转换形状” 登场了!它能恢复侧面形状,使生成的变形效果更实用。此功能针对 Genesis 8 男性和女性角色均有通用修复方案,通过使用平均面部形状来恢复正确的深度信息。随后,每个角色还基于种族、年龄和整体面部形状提供了多个易于使用的额外变形选项,方便用户微调角色以最大限度地提升相似度。这些调整具有正负值范围,灵活性更强,还可应用于任何其他角色,以生成更多有趣的变化。 所有变形效果均源自对数十个角色的深入分析,以及面部转换生成的形状与现实生活中几何结构之间的差异。因此,每个变形都会改变整个面部,从而实现特征的正确放置,并在鼻子和嘴巴区域等位置呈现出更多细节。 “面部转换形状” 让这款令人兴奋的工具更加实用,助您生成具有惊人真实感的自创角色和肖像。 注:渲染示例中的纹理已根据需要进行了编辑,以去除瑕疵,并应用了其中一个 “终极眼睛” 预设。除面部转换生成的变形效果和 “面部转换形状” 附带的变形效果外,未使用其他变形效果

Daz Studio 4.12 has introduced an exciting new feature called Face Transfer which allows users to generate characters from a single photograph. While this generally looks good from the front, the lack of profile information plus the need to flatten the face to project the image onto means that the morphs produced can look a little odd, especially when viewed from the side. Enter Face Transfer Shapes!. This restores the profile shape allowing the morphs produced to be more generally useful. There is a Main Fix for both Genesis 8 Males and Females which uses an average face shape to restore the correct depth information. Each then has a number of easy to use additional morphs based on ethnicity, age, and overall face shape, for you to fine-tune your characters to maximize the likeness. These adjustments have both positive and negative ranges for greater versatility and can also be applied to any other character to generate extra interesting variations. All of the morphs are derived from extensive analysis of dozens of characters and the difference between the shapes generated by Face Transfer and how the geometry should look in real life. As such, each morph changes the whole face, leading to correct feature placement and more detail particularly around the nose and mouth areas. Face Transfer Shapes makes an exciting tool even more useful to produce your own characters and likenesses with wonderful realism. Note - the rendered examples have their textures edited where needed to remove artifacts and one of the Ultimate Eyes presets applied. No other morphs were used other than the output from Face Transfer and those supplied with Face Transfer Shapes.

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