Daz Studio 内容创作精通教程第 7 部分:终极纹理创建指南
Daz Studio Content Creation Mastery Part 7: Ultimate Texture Creation
在本模块中,我们将探讨纹理为何如此重要。了解 Iray 和 3Delight 在纹理创建方面的差异。我们会讲解如何查找资源,随后转到 Photoshop 平台,向大家展示如何利用模板从零开始创建纹理。我们将涵盖颜色贴图、透明度、凹凸贴图、置换贴图以及法线贴图等内容。 在第二部分,我们将重点介绍 Quixel 的 PBR 纹理处理技术,包括如何为 Iray 和 3Delight 设置着色器,以及如何处理替代 UV 集等内容
In this module we discuss why textures are so important. Discover the differences between Iray and 3Delight for texture creation. We'll talk about how to find resources, and then we'll move over to Photoshop and we'll show you how to work with templates to create a texture from scratch. We'll cover color maps, transparency, bump, displacement, and normal maps. In the second part we'll take a look at PBR texturing with Quixel. How to set up shaders both for Iray and for 3Delight. How to handle alternate UVsets.