深度照明
深度照明通过巧妙的色彩变化、硬光与柔光的明暗过渡,以及可调的光线强度,能快速为室内外场景营造出立体感和纵深感。例如:在室内场景中,可以让靠近镜头的物体呈现暖色调,而背景则采用冷色调;在室外场景中,可以让靠近镜头的物体呈现饱和度较高的颜色,而随着物体距离镜头越来越远,其颜色会逐渐淡化为浅蓝灰色。这些灯光效果能为HDRI(高动态范围成像)提供绝佳的补充光源。此外,还有三种场景子集道具,可根据不同尺寸的场景进行缩放,每个道具都配有两个聚光灯,用于辅助补充光线。 游戏中共有57种材质,涵盖了各种效果,适用于任何类型游戏。这些材质既能模拟人造光源,也能还原自然光环境,甚至包括水下场景。Spectrum 18预设可用于创建立体3D图像,与Chromadepth眼镜配合使用。此外,游戏还提供了多种实用工具,方便用户调整亮度、隐藏表面、进行明暗形状遮罩,以及将表面设置为隐藏或自发光状态。渲染设置共有10种,其中一种可生成午夜光效,其余设置则可将饱和度从黑白调整至默认值的两倍。 ReadMe页面中还附有简单易懂的操作指南和技巧说明
Depth lighting provides a quick and unique way to light your interior and exterior scenes by using subtle color changes, hard and soft luminance masking, and variable levels of light to create depth and distance. For example: with interiors, you can put warm colors close to the camera with cool colors in the background. For exteriors, you can put saturated colors close to the camera with colors fading to a pale blue-grey as they recede in space. These lights will provide a great supplemental light source to HDRIs. There are three scene subset props that are scaled to fit different sized scenes, each of these loads with two spotlights to assist with supplemental light. There are 57 materials that provide a wide variety of effects that can be used in any genre, as they represent both man-made and natural light situations including underwater. The Spectrum 18 preset can be used to create 3D stereoscopic images for use with Chromadepth glasses. Several utilities are included to assist you with changing brightness, hiding surfaces, luminance shape-masking, and making surfaces both hidden and emissive. There are 10 render settings, one creates a midnight light, the rest adjust saturation from black and white to double the default setting. Simple instructions and tips included in the ReadMe page.