环境混合着色器
Iray 着色器 PBR 粗糙度/金属度工作流程 2 层混合,支持完整的纹理贴图 - 漫反射贴图 - 粗糙度贴图 - 金属度贴图 - 法线贴图 - 不透明度贴图 - 发光贴图 - 置换贴图 每层独立的 UV 控制 - 平铺 - 平移/偏移 - 旋转 2 个蒙版混合,灵活性极强。 - 蒙版 1 可指定局部细节区域,例如您想要混合的裂缝或暴露表面。 - 蒙版 2 可指定带有独立 UV 控制的大型图案。 - 两个蒙版结合起来,能为您提供独特且完全可控的混合效果。 附加变色层 - 无需将方向性污垢烘焙到纹理中,即可添加方向性污垢。 - 使用变色层进一步打破纹理中的重复模式,并添加诸如滴水、油漆或做旧等细节。 - 独立的 UV 控制让您可以独立于纹理调整变色效果。 着色器使用指南 - 在创建自己的场景时,使用这些着色器来创造独特的变化,而无需创建多个纹理版本。 - 通过将小纹理混合在一起,在大场景中使用小纹理,避免重复。 - 添加额外图层,改变现有产品的外观,同时不影响原始纹理。 - 无损地将多个产品的纹理混合在一起。 - 销售包含同一环境下多种外观的产品。 详细用户指南 - 关于如何使用着色器和 PBR 工作流程的详细说明和指导。 包含 3 种着色器。 - 2 层混合着色器 + 变色层 - 1 层混合着色器 + 变色层 - 适用于仅需要一套纹理但想添加一些变色效果的情况。 - 简化着色器 - 简单的 PBR 着色器,没有额外功能,适用于仅需要一套纹理的情况
Iray Shader PBR Roughness/Metalness Workflow 2 Layer Blend with Full Texture Map Support - Albedo Map - Roughness Map - Metallicity Map - Normal Map - Opacity Map - Emissive Map - Displacement Map Independent UV control for every layer. - Tiling - Translation/Offset - Rotation 2 Mask Blending for maximum flexibility. - Mask 1 allows you to specify areas of localized detailed such as the cracks or exposed surfaces you want to blend to. - Mask 2 allows you to specify a larger pattern with independent UV controls. - The combination of both masks gives you a unique fully controlled blend Additional Discoloration Layer - Allows you to add directional grime without having to bake it into your texture. - Use the discoloration to further break up any repetition in your textures and add detail such as dripping water, paint or grunge. - Separate UV control allows you to adjust the discoloration independent of your textures. Shader Usage - When creating your own scenes, use these shaders to create unique variation without creating multiple versions of a texture. - Tile small textures across large scenes by blending textures together to avoid repetition. - Change the look of products you own by adding additional layers without affecting the original textures. - Mix textures from multiple products together non-destructively. - Sell products that include multiple looks for the same environment. Detailed User Guide - Detailed descriptions and guidelines for how to use the shader and the pbr workflow. 3 shaders are included. - 2 Layer Blend Shader + Discoloration - 1 Layer Blend Shader + Discoloration - For when you only need 1 set of textures but want to add some discoloration. - Simplified Shader - Simple PBR shader without extra features for when you just need 1 set of textures.