狼人之洞穴
狼人洞穴是一个精心打造的模块化环境场景,天花板和墙壁均可拆卸。场景内设有各种照明选项,包括网格灯、聚光灯和针状灯,还有多个发光材质区域。场景中有一座下沉式湖泊,湖里有可移动的大石块,天花板开口处还悬挂着两根带关节的绳子。岩石地面布满了蕨类植物、青草、植物根、石块和蘑菇。蘑菇和洞穴天花板分别使用了发光材质,以呈现生物发光效果。 场景内还有一堆篝火,火焰和烟雾可随意移动,同时配有一个针状灯。洞穴可以设置为冬季或夏季版本。冬季版本使用分层的 MDL 着色器,在入口、岩石和石块周围添加积雪效果。两个入口处都装饰有雪花道具。水体道具则配有多种材质和变形功能,可调整水位高度,并模拟洞穴被水淹的情况。 场景周围可以套上氛围立方体,以营造出体积感的照明效果。 该场景已针对 Daz Studio 和 Iray 进行了优化
Gangrel's Cave is a detailed modular environment scene that has a removable ceiling and walls. There are various lighting options with mesh lights, spotlights, and pin lights, plus several emissive material zones. The scene has a sunken lake with moveable large rocks, and 2 jointed ropes hang from the opening in the ceiling. The rock floor is populated with ferns, grasses, plant roots, stones, and mushrooms. The mushrooms and the cave ceiling have separate emissive materials to represent bioluminescent lighting. A campfire comes with moveable flames and smoke and another pin light. The cave can be either a winter or summer version. The winter version uses the layered MDL shader to apply snow around the entrances, rocks, and stones. Both entrances have snowflake props. The water prop comes with several materials and morphs to raise the height and simulate the cave being flooded. An atmosphere cube can encase the scene to give some volumetric-styled lighting effects. Optimized for Daz Studio and Iray.