怎样创建一个新的自定义 Daz Studio 角色
你是否曾想过在 Daz Studio 中从零开始创建一个角色?该从何入手呢?! 本教程将重点讲解如何生成角色的基础工作。SickleYield 会逐步演示头部、身体和面部变形器的构建流程。这是一个从头到尾的专业工作流,涵盖了具体的步骤。您将从 Blender 开始,一路完成角色变形器的制作,最后在 Daz Studio 中保存组合拨号,方便与他人分享成果。 她还将介绍如何为更具变形性(且更复杂)的变形器制作 MCM(受变形控制的变形器),以实现眼睛和嘴巴的自然闭合,以及如何添加 JCM(仅针对特定变形器的变形器)来辅助弯曲动作
Have you ever wished to create a character from scratch for Daz Studio? Where do you start?! This tutorial deals with the foundational work of how to generate a character. It provides a thorough grounding where SickleYield shows the step by step workflow of building the head, body and face morphs. This is a professional workflow from start to finish, dealing with concrete steps. You will start in Blender and take your character morphs all the way through saving a combined dial in Daz Studio, ready to share with others. She includes how to make MCMs (morph-controlled morphs) for proper eye and mouth closure on the more transformative (and trickier) morphs, and how to add JCMs for just your morph to assist bending.