实例化

Instancify

Instancify 是一款适用于 DAZ Studio 的脚本,它通过实例化技术,减少使用多个相同道具副本(无论材质设置是否存在差异)构建和设置的环境中的多边形数量。该脚本并非试图直接减少道具本身的多边形数量,而是通过查找重复内容,并使用实例来替代重复的道具或模型。经测试,该脚本可兼容 DAZ 商店中绝大多数场景,但也有一些例外情况,这些例外在 14 页的 PDF 手册中有明确说明。 若场景中已存在实例,或采用了其他会影响脚本正常运行的技术,脚本会清晰说明无法继续处理的原因。 进行多边形数量优化的主要目的是提升视口速度,在某些情况下还能加快渲染速度。实例对视口的影响较小,能让场景更易于操作、加载更快。 对于仅作为背景且处于模糊状态的环境场景,如果允许忽略使用不同材质的相同道具,优化效果会更加显著。这种技术常用于避免道具重复感,但如果环境本身就非常模糊,那么这项优化就无关紧要了。 借助 Instancify,将您的 DAZ Studio 体验提升到新高度,让您能够轻松处理那些通常会导致视口卡顿的场景

Instancify is a DAZ Studio script that uses instancing to reduce the polygon count of environments that has been built and setup using multiple copies of the same prop, with or without differences in the material setup. It does not try to reduce the polygon count on the items themselves, but by finding duplicates and use instances instead of duplicates of props or figures. It has been tested with, and does work with a majority of the sets available at the DAZ Store, with some exceptions, which are clearly stated in the 14 page included PDF manual. The script will analyze the scene and if the scene does already contain instances, or use some other techniques which prevent it from work properly, the script will clearly state why it cannot continue. The reason to do polygon reduction is foremost to speed up the viewport, and in some cases also speed up rendering. Instances are much lighter on the viewport and will make the scene easier and faster to navigate. For render where the environment itself is just a background, out of focus, the polygon reduction can be even greater if you let it ignore the same props using different materials, a technique often used to avoid the duplicate look, but will not matter if the environment is well out of focus. Take your DAZ Studio experience to the next level with Instancify, and work easily with scenes that normally could bring your viewport to a slowdown.

标签: 材质 道具
文件大小: 2.5MB
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