贝克撒谎了
分层成像技术是扩充角色库、为现有纹理添加灰尘或血迹等效果的绝佳方式。但无论是从材质预设还是已保存的场景中重新加载这些创作内容,都可能耗费大量时间。 借助 LIE Baker,DS4 根据分层图像生成的临时图像会被保存至用户指定的永久位置,随后以材质预设的形式存储至用户指定的位置。只有带有 LIE 标签的表面元素才会被复制到用户指定的位置,其余纹理文件仍保留在原始位置。 这项功能可显著提升加载速度,因为 DAZ Studio 不必重新收集所有分层文件并重新生成合并后的图像。 对于 Skin Builder 用户以及任何使用 LIE 技术的其他产品而言,这款工具堪称必备之选
Layered Imaging is such a cool way to extend your library of characters, or add dirt or blood or whatever to existing textures. But reloading these creations can take forever, whether from a Material Preset or saved scene. With LIE Baker the temporary images that DS4 has created from the layers are saved to a permanent location of your choice and then saved as Material Presets to a location of your choice. Only the surface elements that have LIE will be copied over to the location of your choice, all other texture files remain in their original locations. Speeds up reloads because DAZ Studio does not have to gather all of the layered files and recreate the merged images again. This is a must tool for users of Skin Builder and any other product that uses the LIE technology!