适用于 Genesis 8 女性模型的莉莉丝(Lilith)模型
他们三点到来。三点,你的道路开启。凭借自愿者的鲜血,我们召唤你归来…… 莉莉丝,出自即将推出的《暗黑破坏神 4》游戏,适用于 Genesis 8/8.1 女性模型。 本产品包含: 角色: - 适用于 Genesis 8 和 Genesis 8.1 的莉莉丝,分场景子集。 - 莉莉丝身体和头部变形的应用与预设移除(变形:DUM 莉莉丝头部 / DUM 莉莉丝身体) 身体变形会自动应用长指甲和脚趾甲。 - 莉莉丝额外变形,用于研究目的,在身体变形后应用,以获得更清晰的身体轮廓。(变形:DUM 莉莉丝额外变形) - 莉莉丝皮肤 - 莉莉丝眉毛(小角) - 发光眼睛 - 前额变形(更多关于角的解释 - 变形:DUM 莉莉丝前额)/ 无需以 100% 使用 物品: - 完整服装预设。 - 莉莉丝项圈 - 莉莉丝连衣裙: 服装配有骨骼结构,用于悬垂部分,中间的长皮带扣以及所有装饰物均可随姿势旋转和移动。 变形:缩短袖子(这将消除袖子默认的“悬垂”效果,有助于某些姿势) 重要提示:所有修正均围绕莉莉丝身体设计,其他身体类型或夸张变形可能无法达到相同效果。 - 莉莉丝角: 它基本上像头发一样,随角色头部移动。设计用于与头部变形配合,并为前额添加了变形以改善无缝区域。虽然不完美,但能达到效果。若遇到不同光照下的问题,请选择角上的“头皮”材质,并调整“半透明权重”,找到适合头部的亮度。 - 莉莉丝珠宝 - 莉莉丝护肩: 衣物区域每个肩部配有骨骼,可随姿势移动。 - 莉莉丝尾巴: 配有 14 根骨骼。你可以抓住尾端并将其移动至所需位置,其余部分也会随动,或手动将每根骨骼调整至理想位置(每根 Daz 骨骼相当于 2 根道具骨骼,尾端部分除外) - 莉莉丝翅膀: 总共 24 根骨骼设计的翅膀,仅适用于小幅动作,主骨骼除外,专用于围绕翅膀旋转。内部骨骼会导致膜自身坍塌,因此不建议进行剧烈姿势,除非你知道如何在后期用其他 3D 软件修复(因此我未设置限制)。长“手指”可随意旋转。 无论如何,包含 3 种变形:关闭右/左翅膀和翅膀坍塌。你可以使用变形尽可能多地关闭翅膀,然后使用主骨骼旋转整个翅膀。 重要提示:当使用头部和额外变形(厚度)时,翅膀包含两个固定变形。这不是自动的,因为我想兼容 Genesis 8.1,最好的方法是为 8.1 版本单独创建新的身体/头部变形,我选择了简单解决方案
By three they come. By three, thy way opens. By the blood of the willing, we call thee home…. Lilith from the upcoming game Diablo IV for Genesis 8/8.1 Female. This product contain: Character: – Lilith for Genesis 8 and Genesis 8.1 as separated scene subsets. – Lilith Body and Head Morphs apply and remove preset (Morphs: DUM Lilith Head / DUM Lilith Body) The Body Morph automatically apply long fingernails and toenails. – Lilith Extra Morph for… research purpose, apply after the Body morphs for a more defined body. (Morph: DUM Lilith Extra) – Lilith Skin – Lilith Eyebrows (Little horns) – Glowing Eyes – Forehead Morph (More of that with the Horn explanation – Morph: DUM Lilith Forehead) / Don’t need to use it at 100% Items: – Complete Outfit Preset. – Lilith Collar – Lilith Dress: Rigged with bones for the hanging parts, the long belt buckle in the middle and all the decoration have bones that you can rotate and move with your pose. Morph: Shorten Sleeves (this will get rid of the “hanging” effect the sleeves have by default, it will help with some poses) IMPORTANT: All corrections are designed around Lilith Body, other body type or exaggerated morphs may not have the same results. – Lilith Horns: It acts like hair basically and follow the character head, it’s designed to work with the head morph and it’s included a morph for the forehead to improve the seamless area, it’s not perfect but it does the job, if you happen to find a problem with different lighting select the “Scalp” material on the horns and reduce or increase “Translucency Weight” to find the right brightness to fit the head. – Lilith Jewel – Lilith Shoulderpads: The Cloth zone is rigged with a bone in each shoulder to move it with your pose. – Lilith Tail: Rigged with 14 bones, you can grab the end and move it where you want and the rest will follow, or you can manually rotate every bone to your desired position (every Daz bone it’s equal to 2 “bones” on the prop, except for the end part) – Lilith Wings: Rigged Wings with 24 bones in total, they are designed for small moves, except for the rotation main bones, those are exactly for that, to rotate the wings around. The internal bones will make the membrane collapse on itself, so it’s not recommended for heavy pose unless you know how to fix it on post using another 3D sofware (that’s why I didn’t set limits). The long “fingers” are just fine to rotate all around. Regardless of that, there are 3 morphs included for that, Close Right/Left Wings and Wings Collapse, you can use the morph to close as much as you like then use the main bone to rotate the entire Wings. IMPORTANT: The Wings include two fix morphs when you use the Head and the Extra Morph (the thickness) they are not automatic because I wanted to include Genesis 8.1 compatibility and the best way it’s to include these morph or create an entire new body/head morph just for 8.1, chosed the simple solution.