掌握用于导入 Daz3D 模型的材质和图层系统
这一新产品在现有基础上进行了优化,融合了我之前开发的系统——用于 Daz3D 导入的材质转换与分层系统,并针对游戏实时应用进行了功能增强。它包含一个蓝图设置,可在运行时动态调整材质参数,便于即时进行角色自定义。 该设置将粗糙度和色调颜色等通用参数集中显示在细节面板中,能同时应用于所有 UV 贴图/身体区域,实现高效编辑。此外,还为基础材质添加了基本化妆效果(眼影、眼线、口红),方便在运行时使用。纹身系统也做了同样的优化。 支持的虚幻引擎版本:5.3 - 5.4 版
This new product builds upon and integrates elements from my previous system, the Materials Conversion and Layer System for Daz3D Imports, with additional enhancements tailored for real-time application in games. It includes a blueprint setup that allows for dynamic material parameter adjustments at runtime, which facilitates on-the-fly character customization. This setup centralizes common parameters like roughness and tint color in the details panel, applying changes across all UV spots/body regions simultaneously for streamlined editing. In addition, some basic makeup (eyeshadow, eyeliner, lipstick) have been added to the base material for runtime usability. This has also been done for the tattoo system. Supported Unreal engine versions: 5.3 – 5.4