适用于 Daz Genesis 9 的光环 4 科塔娜模型
Halo 4 Cortana for Daz Genesis 9
包含基于原始游戏模型制作的完整头部和身体形态,以及标准贴图比例,不过为了呈现更丰富的细节,我对其进行了些许调整。与其他所有模型一样,我的构想是日后用高质量的素材重新构建这些纹理。默认情况下,某些区域的纹理拼接缝隙过大,头部的颜色不匹配,面颊上的腮红在实际游戏中并不存在,而且纹理中的环境光遮蔽效果被烘焙到了漫反射纹理中
Contains finished head and body morph based on the original game model + normal map proportions, though with some personal adjustments for greater detail. As with all other figures, idea is to rebuild the textures with high quality assets down the line. The textures have pretty huge seams in certain areas by default, the head has mismatching colors and cheek blush that isn't present in the actual game and textures have ambient occlusion baked into the diffuse textures.