多地图加载器

Multi Map Loader

多材质贴图加载器(简称 MML)是一款适用于 DAZ Studio 的脚本程序,它能让用户更轻松、更省时地为产品上的所有材质区域设置所有纹理贴图。 只需遵循一套明确的文件命名规则,MML 就能通过 5 次点击,为产品上所有材质区域的所有属性应用所有纹理贴图。 该脚本高度可定制,用户可以添加自己的文件命名约定,只要这些约定合理即可。用户还能定义新的属性来为其设置贴图,不过最常见的属性已被预先设定。 此外,它还附带了一个灰色材质和磨砂材质着色器生成器,可保存或替换法线贴图,还能渲染 UV 网格。 如果用户愿意,灰色着色器可以配置为使用自定义的着色器,而且磨砂材质的颜色并非随机生成,而是可以进行自定义设置的

Multi Map Loader, or MML for short, is a DAZ Studio script that makes it easier and less time consuming to set all the texture maps for all your material zones on your products. By following a well-defined file naming rule set, MML will apply all your texture maps for all properties for all your mat zones with just 5 clicks. It's highly customizable so you can add your own file naming conventions as long as they are reasonably sane, and you can also define new properties to set maps to, even though the most common ones are already in. Also, it comes with a grey and a mat zone shader builder, that can save or replace the Normal maps, and also, can render the UV Mesh grid. The grey shader can be configured to use your own if you want, and the mat zone colors are not random but can be configured as well.

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