皮克索洛吉克 ZBrush 2024.0.1 版(Windows 系统)
ZBrush是业界领先的数字雕刻软件。此次更新带来了多项改进,将助您探索全新工作流程,包括借助Redshift集成功能创建高质量渲染图。从硬表面建模、角色创作,到世界构建和环境设计,ZBrush能让您轻松掌握多样化的工作流程,释放无限的创作潜力。 将完全由GPU加速的偏置渲染集成至ZBrush管线 无需UV和纹理贴图信息,即可实时渲染高分辨率图像。借助次表面散射、发光光源生成、全金属材质管理及逼真玻璃效果等功能,进一步提升您的艺术水准。通过ZBrush与Redshift的集成,您将获得创造高质量图像的全新机遇。 史莱姆桥 一种充满活力的创作方式!借助ZBrush的遮罩系统,史莱姆桥能够扩展建模能力,实现从一个被遮罩的岛屿到另一个岛屿的复杂几何连接与设计。只需在给定表面上绘制遮罩,并在相邻的面组上创建另一个遮罩,即可设置史莱姆桥参数。点击史莱姆桥按钮,实时观看结构生成和奇特形状呈现。张力、桥梁卡尺和分支滑块为您提供了更多创意控制入口,让您尽情发挥想象! Sculptris Pro Sculptris Pro是一款动态的细分雕刻工作流,让您无需受限于多边形分布,随心所欲地进行雕刻!无论模型有10个还是1万个多边形,Sculptris Pro都能让您从任意形状或模型开始创作。无需担心多边形数量不足以捕捉细节。只需在表面上随意涂抹,Sculptris Pro就会在需要时动态增加或减少多边形,让您专注于实现理想效果。 ZBrush为您提供了400多种雕刻笔刷库。激活Sculptris Pro后,每支笔刷都将转变为无限制激发您创造力的系统。ZBrush还配备了专为Sculptris Pro设计的笔刷套装。 细分尺寸选择器 Sculptris Pro已有的强大功能集现又增添了更高的分辨率能力。利用五倍密度的三角形尺寸,通过Sculptris Pro滑块,您可以在目标区域增加密度,同时缩小三角形尺寸。这意味着在关键位置能呈现更多细节。延伸应用包括在资产指定区域悬停时,对三角形尺寸进行交互式调整。 多分辨率网格编辑 传统3D建模方法存在的一个固有问题是,一旦对网格进行细分,您就被锁定在当前设计中。如果想在宏观层面进行更改,就必须牺牲高分辨率下的所有成果。ZBrush凭借其荣获奥斯卡奖的多分辨率细分编辑功能,打破了这一限制。借助该系统,您可以随时在不同细分级别之间切换,在最合适的位置进行修改。这些修改会自动传递至模型的其他所有级别
ZBrush is the leading industry standard digital sculpting software. This update provides enhancements that will help you explore new workflows, including the ability to create high quality renders with the integration of Redshift. From Hard Surface modeling and Character Creation to World Building and Environment Design, ZBrush provides you with access to diverse workflows and limitless creative possibilities with ease. Integrate fully GPU-accelerated, biased rendering into your ZBrush pipeline Render high resolution images without UV and Texture Map information on the fly. Take your art further with Subsurface Scattering, Emissive Light generation, full metallic material management and caustic effects for realistic glass. Using ZBrush with Redshift integration provides new and exciting opportunities to create high-quality images. Slime Bridge A dynamic way to create! Using the power of ZBrush’s Masking system, Slime Bridge works to expand modeling capacity to include complex geometric connections and designs from one masked island to another. Simply draw out a mask on a given surface and create another mask on an adjacent group of faces to set your Slime Bridge parameters. Click the Slime Bridge button and watch real-time construction and eclectic shapes come to life. The Tension, Bridges Calipers and Branches sliders provide access points for even more creative control when it comes time to slime things up! Sculptris Pro Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just – sculpt! Sculptris Pro makes it possible for you begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details. With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve. ZBrush places a library of over 400 sculpting brushes at your fingertips. Activating Sculptris Pro will transform each of these brushes into a system that places no limitations on your creativity. ZBrush comes with a set of brushes designed specifically for Sculptris Pro. Subdivision Size Picker Additions to the already robust Sculptris Pro feature set include increased resolution capabilities. Take advantage of triangle size at five times the density. Using the Sculptris Pro slider provides control for increasing density in desired areas while also reducing the size of triangles. This means more detail where it counts. Extended use includes interactive manipulation of triangle size while hovering over designated areas of an asset. Multi-Resolution Mesh Editing The inherent problem with traditional 3D modeling methods is that once you divide your mesh you are locked into the design thus far. There is no way to go back and make changes at the macro level without sacrificing everything that has been done at higher resolutions. ZBrush does away with that restriction through multi-resolution subdivision editing, the feature for which it received an Academy Award. With this system you are free to move between subdivision levels at any time, making changes wherever they are most appropriate. Those changes then automatically ripple across all other levels of your model.