场景优化器
场景优化器是一套工具,可降低开发场景所需的内存量,并/或加快渲染速度。它汇集了所有降低场景内存需求的基本工具,这能让视口操作更快捷。就 Iray 渲染而言,优化后你或许还能利用 GPU 来渲染一些此前无法渲染的场景。最后这一点能显著节省渲染时间。 你是否在浪费宝贵的内存资源,用于那些不需要的贴图,或者用于远处甚至近处物体上分辨率过高的贴图?你可以根据场景元素列表,选择要优化的场景元素;该列表按距离相机、贴图尺寸、贴图数量或网格中的面数进行排序。你可以在该列表中勾选的元素上执行你选择的操作:减小贴图尺寸、移除法线贴图、移除凹凸贴图、移除所有贴图、移除半透明/次表面散射效果,或完全隐藏/显示场景元素。无需再进入“表面”面板,逐个材质地手动查找并删除这些贴图。 高分辨率对象的细分可能会占用大量内存。场景优化器可一次性更改多个高分辨率场景元素的细分级别。只需在高分辨率网格的勾选列表中选择这些元素,然后点击你想要的细分级别按钮即可。实例优化允许你在视口或渲染中显示或隐藏实例,并在 Iray 中切换内存与速度优化模式。 不必担心降低贴图分辨率或删除贴图。场景优化器已为你考虑到这一点!两个额外的便捷实用脚本允许你在优化前保存原始贴图状态,并在犯错时稍后在任意对象上恢复。如果你犯了错误,这些脚本甚至可以充当方便的 LIE 烘焙器或贴图集交换器。 场景优化器不仅适用于 Iray,还适用于 3Delight,不过其整体效益没那么显著,且需要比 Iray 更多的优化操作。 即便所有脚本都非常易于使用,但所有场景优化器脚本的说明都可以直接在脚本界面中找到,并且产品附带的插图 PDF 手册中还包含这三个脚本的详细说明和提示。 注意 - 本产品兼容 Daz Studio 4.9.3.29 及以上版本
Scene Optimizer is a set of tools which allow you to lower the memory required to develop your scenes and/or to speed up your renders. It gathers all the essential tools to lower the memory requirements of your scene, which can enable faster viewport manipulation and, in the case of Iray rendering, may enable you to use the GPU to render some scenes that didn’t fit before optimization. That last point can result in a tremendous render time savings. Are you wasting precious memory with maps you don’t need or maps that are too high resolution on distant – or even close – objects? You choose which scene elements to optimize, guided by a list of your scene elements; sorted by distance from the camera, texture map size, number of maps, or number of faces in the mesh. You can process the action(s) of your choice on the elements checked in this list : reduce texture map size, remove normal maps, remove bump maps, remove all maps, remove translucency/SSS, or hide/show the scene elements entirely. There is no need to go into the Surface pane and manually find and delete these maps one material at a time any more. Subdivision of High Resolution objects can be a memory hog. Scene Optimizer can change the subdivision level of multiple High Resolution scene elements at one time. Just select the elements in a check list of High Resolution meshes and click the button for the subdivision level you want. Instance optimization allows you to show or hide instances in the viewport or render, and to swap between memory and speed optimization for Iray. Don’t worry about reducing the texture map resolution or deleting maps. Scene Optimizer has you covered! Two additional convenient utility scripts allow you to save your original texture map state before optimizing and restore it later on any object you want, if you’ve made a mistake. This might surprise you; the save and restore scripts can also act as a convenient LIE baker, or texture set swapper. Scene Optimizer is not just for Iray. It works with 3Delight too, even if the global benefit is less spectacular and requires more optimization actions than for Iray. Even if all the scripts are very intuitive to use, instructions for all Scene Optimizer scripts can be found right in the script interface, and detailed instructions and tips for all three scripts are included in an illustrated PDF manual for the product. NOTE – this product is compatible with Daz Studio 4.9.3.29 and above.