着色器旋转器
有了 Shader Rotator,再也不用为场景中所需的完美着色器在物体上应用方向错误而感到沮丧了!只需一键操作,Shader Rotator就能轻松解决这个问题。 对于所有选定的表面,Shader Rotator 可以将着色器使用的所有图像贴图分别以 90 度、180 度或 270 度的角度进行旋转。该脚本会生成新的图像,即初始图像的旋转版本,并且会自动将选定表面的初始图像贴图替换为新的旋转后的图像贴图。 新旋转后的图像会保存在您选择的文件夹中,或者使用初始图像的运行时子文件夹层次结构。为了提高效率,这些新图像的名称将以所使用的旋转角度作为后缀。您还可以为新图像选择不同的图像格式(.jpg、.png 或与初始图像相同的格式)。完成旋转后,只需渲染或保存新的旋转后的着色器,以便日后使用。 有了这款简单又强大的工具 Shader Rotator,您再也不必因为道具上的图案方向不正确而无法使用完美的着色器了!立即获取这款强大工具吧
With Shader Rotator, stop being frustrated when the perfect shaders you need for your scene apply in the wrong direction on your objects! Shader Rotator solves this issue in a single click. On all your selected surfaces, Shader Rotator can rotate all the image maps used by your shaders by 90, 180, or 270 degrees. The script will create new images, rotated versions of the initial images, and of course, it will automatically replace the initial image maps on your selected surfaces with the new rotated ones. The new rotated images are saved under the folder of your choice or using the runtime sub-folders hierarchy of the initial image. In order to be more efficient, the name of these new images will end with the rotation angle used. You can also choose between different image formats (.jpg, .png, or as the initial image) for your new images. Once the rotation is done, simply render or save your new rotated shader for later use. Never again will you be unable to use the perfect shader because the pattern isn't orientated the proper way on your props with the simple, powerful tool, Shader Rotator! Get this powerful tool now!