适用于 DAZ Studio 的弹簧动力学插件

Spring Dynamics for DAZ Studio

弹簧动力学(Spring Dynamics)是一款可在 DAZ Studio 中运行的脚本应用程序,它能自动计算选定节点或骨骼的运动轨迹,从而模拟柔体或弹簧动力学效果。 通过模拟物体对运动的阻力,该插件会产生与物体在场景中运动方向相反的运动效果。物体的运动是在世界坐标系中计算的,因此即使物体因层级父节点的移动而发生位移,物体仍会以与该运动方向相反的整体运动来做出反应。 物体运动的速度和方向会影响所计算的反向运动 —— 大幅度运动会产生更显著的效果,而小幅度运动则会产生较小的效果。 动画开始时骨骼或节点的角度也会影响各轴上生成的运动效果。 简而言之,只需选择你希望添加运动效果的骨骼并运行 Spring Dynamics,即可实现该骨骼(及其子节点)的自动动画效果

Spring Dynamics is a scripted application that runs in DAZ Studio and automatically calculates the movement of selected nodes or bones to simulate soft-body or spring dynamics. By simulating an object’s resistance to movement, the applet creates a movement effect that is opposite to the movement of that object in the scene. The movement of the object is calculated in world space so that even if the object is moved as a result of a hierarchal parent movement, it will still react to the overall movement in the opposite direction to that movement. The speed and direction of the object’s movement will affect the calculated reverse motion - large movements will result in a bigger effect, while small movements will product a smaller effect. The angle of the bone or node at the start of the animation will also affect the generated movement on each axis. In short, simply selecting a bone that you wish to add movement to and running Spring Dynamics will result in automated animation of the bone (and potentials it's children).

标签: 动画 运动
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