创世纪 9 型人体模型的终极姿势大师
借助《Genesis 9 终极姿势大师》,你能够轻松高效地创建姿势或修改现有姿势。这款功能强大且灵活的工具可通过多种方式加以运用。它为 Genesis 9 模型提供了优化后的界面和专属工具,致力于优化姿势创作流程。 你可以选择仅将其作为一个综合性的全局界面,集中控制所有骨骼的旋转,以及髋部和模型的平移。界面默认按身体区域划分标签页:手臂(含手部)、腿部/髋部(含骨盆、脚部和脚趾)、躯干/模型、头部/眼睛(含颈部)、手指、通用选项和质心控制。视图控制拨盘能让你直接在界面中围绕所需节点旋转视角,从而从不同角度检查姿势效果。 但你也可以充分发挥 Pose Master 的强大功能,启用其自动控制机制。在此模式下,例如,你可以将所需的手部起始点(任意数量)和脚部起始点(任意数量)连接至场景中的辅助对象。通过 Pose Master 界面,你可以沿垂直和水平方向“调整”辅助对象的位置,辅助对象会将手部或脚部准确移动到你指定的位置。在此过程中,仅手臂或腿部会自动完成姿势调整,其余身体部位不受影响。你还可以在视口中任意位置放置辅助对象,随后启动 Pose Master 来摆姿,让手部或脚部起始点对准对应的辅助节点。 在这种连接式高级使用模式下,针对给定的手部和脚部位置,你可以调整其他手臂或腿部骨骼,从而修正手臂或腿部的姿势,使手部或脚部起始点保持在对应的辅助节点上。对于连接至辅助节点的任何手部或脚部,当你摆姿骨盆、髋部、躯干或整个模型时,都可以选择让该手部或脚部保持在辅助节点上,或者让其自由移动。Pose Master 就像一个超级定位系统,只要你愿意,就能确保手部或脚部起始点固定不动。此外,还有工具可用于记忆手部和脚部的绝对方向,并随时恢复这些偏好方向。 自动控制机制还允许你将手臂或腿部朝向对应的辅助对象进行拉伸。你可以在启动界面前先在场景中放置辅助对象,以便将手部和脚部移动至对应的辅助对象,或在界面中稍后进行操作。可能性无穷无尽。 你可以一键轻松切换至不同使用模式,分别是“断开所有辅助对象”和“重新连接所有辅助对象”,从而在智能界面与标准界面之间切换。 躯干旋转以及颈部和头部旋转均提供两种摆姿方式。你既可以逐个骨骼控制弯曲、扭转和侧向旋转,也可批量处理所有躯干骨骼,或所有头部和颈部骨骼。在专属头部和颈部标签页中,你还能自动摆姿眼睛,使其朝向你选择的节点方向。任何时候,你都能在预览模式下查看眼睛方向,蓝色轴线即为代表。 九种手指预设可直接从界面加载,但你会更青睐“手指”标签页,该标签页对手指控制进行了独特且令人惊叹的组织,让手指摆姿体验更加优化。 最后,你能够创建、预览并更新模型的质心,这有助于你清晰分析其平衡性。 此外,还包含许多额外工具和选项(对称、落地、转换烘焙、收敛、可见性、预览模式、透视视图工具等)。所有场景工具在渲染时不可见,若你愿意,可在关闭脚本时一次性删除所有工具。 最后,附赠了一个额外工具,允许你将任何节点转换至任意其他节点,尤其是将任何节点移动至手部锚点。 尽管整个界面和所有工具的设计都简洁直观,但 Pose Master 仍配有详实的文档和视频教程,详细讲解如何使用它以及包含的所有附加选项和功能
With Ultimate Pose Master for Genesis 9, you will be able to create poses or modify existing ones very easily and efficiently. Ultimate Pose Master is a powerful and flexible tool that can be used in different ways. It provides an optimized interface and unique tools dedicated to optimizing your pose creation workflow, for Genesis 9 figures. You can choose to use it “only” as a synthetic and global interface gathering and giving you control over all the rotations of all the bones, as well as the translations of the hip and the figure, in an organized way, with one Tab for each body area. The tabs are by default organized this way: Arms (includes Hands), Legs/Hip (includes Pelvis, Feet, and Toes), Trunk/Figure, Head/Eyes (includes Neck), Fingers, General Options, and Center of Mass. View control dials allow you to rotate your view around the node you want directly from the interface so that you can check your pose from different angles. But you can also choose to unleash Pose Master power and to use Pose Master automatic control mechanisms too. In this mode, you can for instance connect the hand's origins (the one(s) you want) and the feet origins (the one(s) you want) to scene objects called helpers. Using the Pose Master interface, you can “dial” the position of the helpers along the vertical and horizontal directions, and the helpers will move the hands and the feet exactly where you want. During this process, only the arms and/or the legs will automatically be posed, the rest of your figure will not be affected. You can also place helpers where you want in the viewport and then launch Pose Master to pose the limb(s) you want so that the hand or foot origin reaches this helper node. You can disconnect any helper from its hand or foot at any time, deciding this way that the corresponding arm or leg will be posed the classical way meaning that the corresponding part of the interface can now be used as a “simple” global control interface as if there was no helper for this hand or foot. And inversely you can reconnect any helper whenever you want. In this connected - advanced - mode of use, for a given hand and foot location, you can adjust the other arm or leg bones, modifying this way the pose of the arm or the leg allowing you to place and keep the hand or the foot origin on its corresponding helper. For any hand or foot connected to its helper, when you pose the pelvis, the hip, the trunk, or the full figure, it is also possible to make the choice to keep this hand and/or foot in place on its helper or to let it move as if it was not connected, Pose Master acting like a super pin system where you are sure that hands and feet origin will stay in place if you want to. Furthermore, tools are also provided to remember the absolute orientations of the hands and the feet and to restore these preferred orientations whenever you want to. The automatic controls can also give you the possibility to stretch the arms or legs in the direction of its corresponding helper, to place the helpers in the scene before you launch the interface, in order to move hands and feet to their helpers or to do it later on in the interface. The possibilities are endless. You can very easily swap from one mode of use to another, in a single click, which will alternatively Disconnect All Helpers and Reconnect All Helpers, swapping this way from the Smart Interface to the Standard Interface. The trunk rotations and the neck and head rotations are both provided with two ways to be posed. You can control the Bend, Twist, and Side-Side rotations bone by bone, but you can also process all the trunk bones together, or all the head and neck bones together. In the Tab dedicated to head and neck, you also have the possibility to automatically pose the eyes so that they look in the direction of a node of your choice. At any time, you can see in the preview mode the direction of the eyes, represented by a blue axis. Nine fingers presets can be loaded directly from the interface, but you will enjoy the Fingers tab, with a unique and incredible organization of the controls of the fingers allowing you an optimized experience when posing fingers. Finally, you will be able to create, preview, and update the center of mass of the figure, which can help you to clearly analyze its balance. Many additional tools and options are also included (symmetry, drop to floor, bake to transforms, convergence, visibility, preview modes, perspective view tools, etc, etc.). All the scene tools are invisible in render, and, if you want, can be deleted all at once when you close the script. Finally, a bonus additional tool was included, allowing you to translate any node to any other node, and more particularly to move any node to the anchor node of the hands. Even if the whole interface and all the tools have been designed in order to be simple and very intuitive to use, Pose Master comes with a strong paper and video documentation detailing how to use it and all the additional options and features included.