SWOLE 9 面部磨皮功能
有些夸张的变形模型在雕刻形态上与 Genesis 基础形态在颈部区域偏差过大,很难与 DAZ 标准的头部与身体分离功能兼容。有时,创作者会选择不提供这项功能,比如 SWOLE 9 中的模型,其巨大的斜方肌就彻底改变了颈部的形态。Genesis 9 新增的多个独立头部模型让整合工作变得更加困难,因为你需要在不断变化的 3D 空间中保持眼睛与嘴巴的位置比例。角色体型越大,难度就越大。 本产品为 SWOLE 9 中的五个角色各提供了 Genesis 9 基础面部变形模型,并针对嘴巴和眼睛进行了优化,使这些角色能够使用任何可用的 Genesis 9 面部变形模型,而不会受到原始面部变形模型的影响。如果想为每个角色赋予不同的面部目标“面部擦除”变形模型,只需将面部特征恢复到 Genesis 9 基础形态,即可通过面部网格呈现不同角色的特征
Over-the-top morphs that deviate too much in the sculpted shape from the Genesis base shape at the neck area struggle to offer a working solution with the standard DAZ separation between head and body shape and sometimes the creator opts not to offer this feature like with SWOLE 9 where the huge trapezius of these shapes completely changes the neck shape. The new features of several independent shapes for the head for Genesis 9 make this even more difficult when bringing it all together as you need to keep the proportion and location of the eyes with its parts and mouth in changing 3D space, the bigger your character the more difficult. This product supplies a Genesis 9 Base Face Morph for each of the five characters that come in the SWOLE 9 product with correctives for the mouth and eyes with all its parts allowing these characters to take any available Genesis 9 facial morph without the influence of its original face morph. When wanting to give your SWOLE a different face-targeted "face erase" morph for each character return the face features to Genesis 9 base letting different character features come through the facial mesh.