《虚空》
虚空(The Void)是虚无的概念,它是一个另类的维度,是一个无穷无尽、空荡荡的深渊……但事实果真如此吗?本套素材包含带有光线效果的发光门户、乳白色液体地面、宽敞的墙壁、两款高动态范围图像(HDR)、不可见的光盘、布鲁姆渲染设置以及五种着色器。道具可单独加载,也可作为场景子集加载,还能组合成多件式道具,方便调整比例。门户道具可缩放至大型房间、走廊、塔楼或更大建筑的尺寸。 大多数场景子集由5至7个道具组合而成。这让您可以自由调整比例和重新排列各部分,以实现多种门户变体和模型拼接。使用着色器可隐藏表面、发射光线、传输和散射光线(体积光),还能将其转换为镜子。其中一款镜面着色器可用于创建标准的平滑反射;另一款则为深色液体镜面,应用于虚空地面道具上,该道具经过纹理处理,暗示表面下方有物体在移动。 大多数场景子集搭配虚空HDR渲染设置效果最佳。这些设置要么将场景完全置于黑暗之中,要么添加极其微弱的地平线。虚空无限走廊场景子集是一个封闭结构,天花板处有镂空设计,因此大多数HDR或环境渲染设置都能正常运行
The Void is the concept of nothingness as an alternative dimension, an abyss that is infinite and empty…or is it? This set includes a glowing doorway portal with rays, opaque liquid ground, an expansive wall, two HDRs, an invisible light disk, bloom render settings, and five shaders. Props can be loaded individually, as scene subsets, or a multi-piece prop that’s fused together for easy scaling. The doorway prop can be scaled to the size of a large room, hallway, tower, or much larger structure. Most of the scene subsets are a combination of 5-7 props. This gives you the freedom to scale and rearrange the pieces for many portal variations and kit bashing. Use the Shaders to hide surfaces, emit light, transmit and scatter light (volumetric), or turn them into a mirror. One of the mirrored shaders can be used to create standard smooth reflections. The other is a dark liquid mirror, used on The Void ground prop, which is textured to imply something is moving just under the surface. Most of the scene subsets look best using one of The Void HDR render settings. These either completely darken the scene or add a very faint horizon line. The Void Infinity Hallway scene subset is an enclosed structure with cut-outs for the ceiling, so most HDRs or environment render settings will work fine.