特鲁福姆斯城市(TruForms City)
向大家介绍迄今为止最大的 TruForm 场景 —— TruForms 城市!该场景由 130 万个多边形构成,细节极其丰富! 这座宏伟的城市提供了无数拍摄角度,能让你的角色身处其中,还建有许多高耸入云的摩天大楼,营造出完全沉浸式的都市生活体验。 场景内有 10 条街道共 56 栋建筑,配有大量道具,其中包括一家户外餐厅。不仅如此,你还能进入城市中心的隧道,穿过另一端的停车场,畅游城市的不同区域,实现无缝衔接。场景设计独具匠心,避免了直线道路的单调感:你可以沿着高速公路(斜坡)穿过两栋建筑,进入主区域;也可以沿着支路进入加油站,所有路段都相互连通。其中一栋建筑甚至设有通往邻街的通道,而且宽度足以容纳汽车,为追车戏份提供了绝佳场景。 还有一条长长的巷子,它是唯一一条通向 “死胡同” 的道路,即巷子尽头的一栋建筑。场景提供了众多拍摄角度,让你无需重复访问某个区域,就能轻松捕捉独特镜头。 主要特色包括: - 建筑物可单独放置,便于调整拍摄角度和移动物体。 - 几何结构设计合理,节省电脑资源(注意建筑物背面没有过多细节,以减少不必要的计算数据)。 - 建筑物上的标志可拆卸,若你希望建筑物无标识或添加自己的标志均可实现。 - 场景构建器支持逐行加载街道(共 15 条),方便用户快速加载所需区域。 - 由于场景规模宏大,某些区域可拍摄到俯瞰视角,且上方屋顶细节遮挡了场景边界,无需担心画面边框问题。 尽管我们已竭力优化场景,但请注意其体积较大,建议使用高性能电脑运行。若需要更易管理的场景尺寸,场景构建器允许分段加载,这样当你只需用到某个区域时,无需让电脑计算整个场景。 场景包含 OBJ 文件,可用于其他用途
Introducing the biggest TruForm scene to date- TruForms City! Built up on 1.3 million polygons, this is one super detailed item! The vast scope of city provides loads of angles to surround your characters in. It offers many skyscrapers towering above to produce a full immersive urban life. There are 56 buildings lined in 10 streets with lots and lots of props, including an outdoor restaurant. It doesn't even stop at the top, you can enter into a tunnel at the centre of the city and exit into a parking area located at the other end, which also opens up to a different area of the city for complete continuity. There are also unique design choices to avoid a dull straight road with cross sections, you can go on the highway road (a ramp) which passes through 2 different buildings and enters the main area or back road that enters a fuel station all in a connected manner. One building even allows a pathway to walk through to the next street and is wide enough for a car to fit for those car chase scenes ? There's also a long alley which is the only road leading to a 'dead end', that is, a building at the end. With so many angles to choose from you have loads of choices for unique shots before you'd need to revisit an area. Featuring: -Individually placed buildings for flexible camera angles and the ability to move things around. -Balanced geometry design to save PC resources (note that there is no detail at the back of the buildings to avoid unnecessary calculation data) -Removable logos on buildings in case you want buildings without labels or to place your own, -Scene builder allows you to load street row by row (15) So you can easily just load the area you need. -Due to the scene being so big you can get a few aerial shots from certain areas without seeing the borders of the scene as there is some roof detail above. While great care has been taken to optimize the scene, be aware that it is rather large and a powerful PC is advised. In cases where a manageable size is needed, scene builder allows you to load sections so you don't have to have your PC calculate the entire scene when you only need 1 area. OBJ included for other use