适用于 Genesis 9 女性基础模型的终极自然弯曲变形效果
这是一套用于增强 Genesis 9 女性基础角色的关节弯曲效果的 JCM(联合控制器),旨在让角色看起来更加自然、更具吸引力。该套件在 ZBrush 中进行雕刻,适用于多种场景,共包含 98 个变形器,可展现出自然的人体解剖结构和肌肉运动。 主要亮点包括: 大腿/臀部形状定义 当大腿向前弯曲时,臀部会呈现出更自然的形态。通过使用多旋转的 JCM,腿部的动作可以在大腿/骨盆关节处实现最小的变形,同时保持大腿肌肉的自然线条。这使得腿部足够灵活,可以摆出更极端的姿势,比如芭蕾舞中的劈叉,同时还能保留大腿的优美和自然。 弯曲膝盖的定义 每条小腿有四个阶段的弯曲膝盖定义,以适应小腿弯曲时膝盖形状变化的复杂性。 肘部弯曲定义 腕骨被清晰地定义。 肩胛骨/腋窝定义 肩胛骨的运动变形器与锁骨相连。雕刻了前后、上下弯曲以及扭转等动作,以展现出肩胛骨形状的变化。 单独参数控制 JCM 被单独分类,便于控制和导航。 您可以根据需要设置效果强度。 所有角色图像均在关闭法线贴图的情况下渲染。 依赖产品:Genesis 9 入门必备包
This is a set of JCMs to enhance the joint bendings of Genesis 9 Female Base characters to appear more natural and appealing. Sculpted in Zbrush for a universal fit, altogether 98 morphs express natural human anatomy and muscular movement. The major points: Thigh/Buttock Shape Definition When the thighs are bent forward, the buttocks express a more natural look. The use of multi-rotational JCMs allows leg movement with minimum distortion at the thigh/pelvis joints and with natural thigh muscular definition. This makes legs flexible enough to take more extreme poses like ballet splits while retaining beautiful and natural thighs. Bent Knee Definitions There are four stages of Bent Knee definitions per shin to accommodate the complexity of knee shape shifts when the shin is bent. Elbow Bend Definition Carpal bones are defined. Scapula/Armpit Definition The scapula movement morphs are connected to the collar bones. Front-Back, Bend Up-Down, and Twist movements are sculpted to express shifting scapula shapes. Individual Parameter Control JCMs are categorized individually for easy control and navigation. You can set the strength of the effect as you like. All figure images are rendered with Normal Map off. 依赖产品: Genesis 9 Starter Essentials