终极姿势大师(更新至V1.3版)
借助“终极姿势大师”(Ultimate Pose Master),你能够轻松高效地创建姿势或修改现有姿势。这是一款功能强大且灵活的工具,可用于多种用途。它为 Genesis 3、8 和 8.1 模型提供了优化界面和专属工具,助力优化姿势创作流程。 你可以选择仅将其作为一个综合性全局界面,集中控制所有骨骼的旋转,以及髋部和模型的平移动作,每个身体部位都配有单独标签页。默认情况下,标签页布局如下:手臂(含手部)、腿部/髋部(含骨盆、脚部和脚趾)、躯干/模型、头部/眼睛(含颈部)、手指、通用选项和质心。 但你也可以充分发挥 Pose Master 的强大功能,启用其自动控制机制。在此模式下,你可以将所需的手部和脚部与场景中的辅助物体相连。通过 Pose Master 界面,你可以沿垂直和水平方向调整辅助物体的位置,辅助物体会将手部和脚部准确移动至你指定位置。在此过程中,仅手臂或腿部会自动摆姿,其余身体部位不受影响。 你可随时断开任何辅助物体与手部或脚部的连接,选择让对应的手臂或腿部采用“传统方式”摆姿,即界面中对应部分将变为简单全局控制界面,仿佛该手部或脚部未与辅助物体相连。反之亦然,你也可以随时重新连接任何辅助物体。 在这种“互联式”高级使用模式中,针对给定的手部和脚部位置,你可以调整手臂或腿部骨骼,从而调整手臂或腿部的姿势,使手部或脚部能准确放置于对应的辅助物体上。对于任何与辅助物体相连的手部或脚部,当你摆姿骨盆、髋部、躯干或整个模型时,还可以选择让该手部或脚部保持在辅助物体上不动,或让其自由移动。此外,界面还提供了工具,用于记忆手部和脚部的绝对方向,并能随时恢复这些偏好方向。 自动控制机制还能让你将手臂或腿部朝向对应的辅助物体进行拉伸。你可以在启动界面前将辅助物体放置到场景中,以便将手部和脚部移动至对应的辅助物体,反之亦然。可能性无穷无尽。 你只需单击一下即可轻松切换至不同使用模式,分别是“断开所有辅助物体”和“重新连接所有辅助物体”,从而在“智能界面”与“标准界面”之间切换。 躯干旋转以及颈部和头部旋转均提供两种摆姿方式。你既可以逐节控制弯曲、扭转和侧向旋转,也可批量处理所有躯干骨骼,或所有头部和颈部骨骼。在专门的头部和颈部标签页中,你还可以旋转眼睛,使其朝向你选择的节点方向。任何时候,你都可以在预览模式中查看眼睛的方向,该方向由蓝色轴线表示。 九种手指预设可直接从界面加载,但你一定会喜欢“手指”标签页,它对手指控制进行了独特且令人惊叹的组织,让你能获得最佳手指摆姿体验。 最后,你能够创建、预览并更新模型的质心,这有助于分析其平衡性。 此外,还包含许多其他工具和选项(对称、落地、转换烘焙、收敛、可见性、预览模式、透视视图工具等)。 尽管整个界面和所有工具的设计都简洁直观,但 Pose Master 附带了详实的文档和视频教程,详细介绍了如何使用它以及包含的所有附加选项和功能
With Ultimate Pose Master you will be able to create poses or modify existing ones very easily and efficiently. Ultimate Pose Master is a powerful and flexible tool that can be used in different ways. It provides an optimized interface and unique tools dedicated to optimizing your pose creation workflow, for Genesis 3, 8, and 8.1 figures. You can choose to use it “only” as a synthetic and global interface gathering and giving you the control on all the rotations of all the bones, as well as the translations of the hip and the figure, in an organized way, with one Tab for each body area. The tabs are by default organized this way: Arms (includes Hands), Legs/Hip (includes Pelvis, Feet and Toes), Trunk/Figure, Head/Eyes (includes Neck), Fingers, General Options and Center of Mass. But you can also choose to unleash Pose Master power, and to use Pose Master automatic control mechanisms too. In this mode, you can for instance connect the hands (the one(s) you want) and the feet (the one(s) you want) to scene objects called helpers. Using Pose Master interface, you can “dial” the position of the helpers along the vertical and horizontal directions, and the helpers will move the hands and the feet exactly where you want. During this process, only the arms and/or the legs will automatically be posed, the rest of your figure will not be affected. You can disconnect any helper from its hand or foot at any time, deciding this way that the corresponding arm or leg will be posed “the classical way”, meaning that the corresponding part of the interface can now be used as a “simple” global control interface, as if there was no helper for this hand or foot. And inversely you can reconnect any helper whenever you want. In this “connected” - advanced - mode of use, for a given hand and foot location, you can adjust the arm or leg bones, modifying this way the pose of the arm or the leg allowing you to place the hand or the foot on its corresponding helper. For any hand or foot connected to its helper, when you pose the pelvis, the hip, the trunk or the full figure, it is also possible to make the choice to keep this hand and/or foot in place on its helper or to let it move as if it was not connected. Furthermore, tools are also provided to remember the absolute orientations of the hands and the feet and to restore these preferred orientations whenever you want to. The automatic controls can also give you the possibility to stretch the arms or legs in the direction of its corresponding helper, to place the helpers in the scene before you launch the interface, in order to move hands and feet to their helpers or inversely later on in the interface. The possibilities are endless. You can very easily swap from one mode of use to another, in a single click, which will alternatively “Disconnect All Helpers” and “Reconnect All Helpers”, swapping this way from the “Smart Interface” to the “Standard Interface”. The trunk rotations and the neck and head rotations are both provided with two ways to be posed. You can control the Bend, Twist, and Side-Side rotations bone by bone, but you can also process all the trunk bones together, or all the head and neck bones together. In the Tab dedicated to head and neck, you also have the possibility to rotate the eyes so that they look in the direction of a node of your choice. At any time, you can see in the preview mode the direction of the eyes, represented by a blue axis. Nine fingers presets can be loaded directly from the interface, but you will enjoy the “Fingers” tab, with a unique and incredible organization of the controls of the fingers allowing you an optimized experience when posing fingers. Finally, you will be able to create, preview, and update the center of mass of the figure, which can help you to analyze its balance. Many additional tools and options are also included (symmetry, drop to floor, bake to transforms, convergence, visibility, preview modes, perspective view tools, etc, etc...) Even if the whole interface and all the tools have been designed in order to be simple and very intuitive to use, Pose Master comes with a strong paper and video documentation detailing how to use it and all the additional options and features included.