通用人脸纹理

Universal Human Face Textures

面部皮肤纹理和皱纹贴图,专为与 Blender 中的皮肤着色器及骨架/基础网格配合使用而设计。 这些纹理贴图是手工雕刻和绘制的,旨在为定制提供一个相对中性、灵活的基础。 随着项目的发展,它们可能会被调整,以更好地满足这一需求,或者如果开发出更多皮肤类型,则会被指定为特定的皮肤类型

Facial skin textures and wrinkle maps, tailored for use with the Skin Shader and rigs/base Meshes in Blender. These texture maps were hand sculpted and painted with the aim of providing a relatively neutral, flexible basis for customisation. As the project evolves they may be either adjusted to better serve this purpose, or designated a specific skin type if more skins are developed.

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