适用于 iRay Genesis 8 女性模型的 SF 美肤材质包

SF Beautiful Skin Iray Genesis 8 Female

适用于 Genesis 8 女性角色的 Beautiful Skin 重磅回归! 以下是为 Genesis 8 女性角色全新升级的 Popular Beautiful Skin Iray 着色器,采用全新的雕刻法向贴图、半透明贴图,甚至还添加了贴合眉毛的功能!与默认的 Daz 角色着色器或其他任何套装相比,这套产品在设置方面采用了不同的着色理念,因此它不仅视觉效果出众,而且渲染速度比市面上绝大多数套装都要快。 在这里,您不仅能找到应用着色器和法向贴图的基本预设,还能找到用于应用各种肤色调(无论是浅色、深色还是外星人肤色)的详细预设。应众多用户要求,这套产品还支持 Victoria 8 附带的女性生殖器模型!即使您想使用角色自带的法向贴图和半透明贴图,也可选择仅使用着色器设置的无贴图预设。每一位 Genesis 8 女性角色都能从这些设置中受益。现在就来体验 Beautiful Skin 吧! 什么是雕刻法向贴图? 雕刻法向贴图是通过细分基础网格,然后以极高分辨率雕刻其表面,以添加微小的皱纹、瑕疵、毛孔等细节,最后将这些细节烘焙成法向贴图,用于您的模型。本产品所含的法向贴图就是这样制作的,是在 ZBrush 中雕刻而成的。 法向贴图也可以使用 Photoshop、GIMP 或 Shadermap Pro 等 2D 程序从凹凸或漫反射贴图自动生成。这些法向贴图制作速度更快,但并非雕刻而成,且不会添加漫反射贴图中原本没有的任何细节

Beautiful Skin is back for Genesis 8 Female! Here are the popular Beautiful Skin Iray shaders updated for Genesis 8 Female and better than ever with all-new sculpted normal maps, translucency maps, and even conforming Eyebrows! This set presents a different shader doctrine than the default Daz character shaders or any other set regarding settings, and as a result it not only looks amazing in a different way, it renders faster than almost any other set on the market. Here you'll find not only basic presets to apply the shader and normal maps, but detailed presets to apply many tints and shades of skin, whether light or dark or alien. After many customer requests, this set also supports the female genitalia that come with Victoria 8! Even if you want to use the normal and translucency maps a character came with instead, there are mapless presets that only use shader settings, too. Every Genesis 8 Female character can benefit from these settings. It's time for Beautiful Skin! What are Sculpted Normal Maps? A sculpted normal map is made by subdividing the base mesh and then sculpting its surface at very high resolution to add tiny wrinkles, imperfections, pores, and other details, then baking those details to a normal map for use on your model. These are the kind of normal maps this product has, sculpted in Zbrush. Normal maps can also be made automatically from the bump or diffuse maps using a 2D program like PhotoShop, the GIMP, or Shadermap Pro. These normal maps are much faster to make, but they're not sculpted, and they don't add any detail that is not already in the diffuse.

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