地图管理器(8.1 版更新)

Map Manager (Update 8.1)

材质管理器是一款全面的工具,可用于了解和管理场景中使用的图像映射。它不仅仅是一个脚本集,而是精心开发的一系列涵盖不同领域的脚本,助您尽可能高效、快速地达成目标。 该产品涵盖图像映射管理,通过专用界面识别已映射的属性,并能将映射从一个表面复制到另一个表面,从任何表面属性(例如基础颜色、凹凸强度、法线贴图等)复制到相同或其他表面的任何可映射属性。它还包含分析工具、烘焙工具,以及存储和恢复任何所选表面及精确表面属性的原始映射状态和未映射状态的工具。 人物图像映射管理工具:两款专为兼容 Generation 4(Michael 4、Victoria 4)以及所有 Genesis 世代(Genesis、Genesis 2、3、8 和 8.1)的角色而设计的脚本,让您能够查看所选角色的皮肤已映射的属性,并对其进行解除映射,或将任意映射属性(基础颜色、凹凸强度、光泽层权重等)的图像映射复制到同一角色或其他角色的任何可映射属性。第一个脚本支持在不同角色之间复制映射,第二个脚本则允许仅在同一角色上进行映射复制或删除操作,但可同时处理多个角色。 这些脚本的应用领域广泛。想将一个角色的基础颜色映射用作另一个角色的半透明映射?只需在“人物图像映射转移”中一键操作即可。喜欢某个角色但其正常映射缺乏细节?从另一个角色的正常映射中提取!除了角色的光泽分布外,其他方面都满意?从另一个角色的光泽映射中获取!需要将凹凸映射作为场景中一个或多个角色的顶部凹凸效果?一键复制全部即可!想用正常映射作为基础颜色或半透明颜色映射,将奇异外星生物变为现实?同样只需一键操作即可。 任意表面图像映射管理工具:内置专用脚本,可处理任意选定的表面。您可以以同样的方式查看任意表面的已映射属性,解除您想要解除的属性,并将此属性的映射复制到同一或其他表面的任何可映射属性。您可以预览映射,并且界面中还提供了批量工具选项,这样如果您愿意,可以一键同时处理所有选定表面。 映射分析工具:针对您的任何选择,获取所使用映射及已映射属性的综合信息,按角色或映射逐一呈现。直接在 Daz Studio 界面获取结果,显示映射预览及使用详情,或将结果导出为 CSV 文件,您可以在表格编辑器中打开,以便按需排序列,获取所需信息。 映射烘焙工具:寻找一键式 LIE 烘焙器,在打开场景时节省时间,更轻松地将生成的映射从一个角色或道具传输到另一个角色或道具。 映射存储与恢复工具:无需担心删除或复制映射,也无需担心测试和创新,因为您可以随时存储和恢复任何选定内容的映射状态!更棒的是,您既可以恢复全部内容,也可以仅恢复您想要恢复的精确映射属性。 映射管理器兼容所有着色器和渲染引擎,并提供完整文档,助您充分发挥这些工具的强大功能

Map manager is the complete tool to know and handle the image maps used in your scene. More than a simple script, it is a collection of several scripts covering different fields, carefully developed to help you to reach your goal as fast and efficiently as possible. The product covers image map management, using dedicated interfaces identify the mapped properties and to copy maps from one surface to other surfaces, from any surface property (for instance Base Color, Bump Strength, Normal Map etc, etc) to the same or any another surface property. It also includes analysis tools, baking tools, and tools to store and restore the original map - and unmapped - state for any selection and exact surface properties you want. Map Management Tools for Human Figures : Two scripts dedicated to human figures compatible with Generation 4 (Michael 4, Victoria 4) and of all Genesis generations (Genesis, Genesis 2, 3, 8 and 8.1) allow you to see what are the mapped properties of the skin of the selected figures, and to either unmap them, or to copy the image maps used from any mapped property (Base Color, Bump Strength, Glossy Layered Weight, etc, etc) of a figure to any mappable property of the same or any another figure. The first script allows the map copy from a figure to another, and the second other script allows the map copy or removal only on the same figure but can process simultaneously several figures. The fields of application of these scripts are wide. Do you want to use the Base Color maps of a figure as the translucency maps of another one? A single click in The Human Figure Map Transfer and this is done. Do you have a figure you love but which comes without the great details coming from the normal maps? Pick up the normal maps of another figure! Do you love everything in your figure except its gloss repartition? Pick up the Gloss maps of another figure! Do you need to use the Bump map as the Top Coat Bump of one or several figures in a scene? Just copy all of them in one single click! Do you want to turn your figures into strange alien creatures using the Normal Maps as its Base Color or Translucency Color Maps? Once again this can be done with a single click. Map Management Tools for any surface: A dedicated script is included to work on any selected surfaces. You can the same way see what are the mapped properties of any surface, unmap the property you want, and copy the map for this property to any other mappable property of any same or other surface. You can preview the maps, and batch tools have been included as options in the interface so that if you want you can process all the selected surfaces simultaneously in a single click. Map Analysis Tools: For any selection, you make, get a synthesis of what are the maps used and what are the mapped properties, figure by figure or map by map. Get the result directly in Daz Studio interface with a synthetic table displaying previews of images with the details of where they are used, or get the result in a CSV file which you can open in a table editor so that you can sort the columns you want to get the information you want. Map Baking Tool: Find a one-click LIE baker to gain time when opening scenes, and to transfer more easily the resulting maps from one figure or prop to another figure or prop. Map Store and restore Tools: don't be afraid to remove or copy maps, don't be afraid to test and innovate because you can store and restore the map state of any selection whenever you want! Even better, you can restore either everything or only the exact mapped properties that you want to restore. Map manager is compatible with all shaders and render engines and a complete documentation is provided to get the best out of these

获取下载地址
用7z或者WinRAR解压文件。解压密码:{{ zipPass }} 该链接有效期1天,请及时保存。