优化:渲染引擎与场景优化教程
请观看《优化:渲染引擎与场景优化教程》。 如果您在较旧的设备或资源不足(CPU处理器速度、内存和显卡内存)的设备上运行DAZ Studio,那么学习如何缩短渲染时间就变得至关重要! 解决这个问题的两个方法是:优化渲染设置,以及从一开始就高效地搭建3D场景。 在这段2小时的教程中,两位艺术家Slater Lewis(Tugpsx)和Drew Spence(Griffin Avid)将探讨这两种方法。 Slater对各种渲染引擎进行了分析,包括iRay、3Delight、Reality和Octane。Slater过去曾深度参与过渲染引擎的测试,因此他非常清楚哪些渲染设置效果最佳。他还附赠了一份关于iRay的技巧和窍门的PDF文档。颇具讽刺意味的是,Slater用于创作DAZ Studio作品的设备相当老旧(已有8年历史),因此他更有动力为自己的作品寻找优化方法! Drew Spence探讨了“艺术是否应该受硬件限制?”这一问题,并通过几个直接的技巧以及推荐的DAZ商店产品,介绍了如何突破这些限制。Drew在他的图形小说《Force 6 Annihilators》中大量使用了这些推荐产品,该作品需要渲染数百个场景
Take the OPTIMIZE: Render Engine and Scene Optimizations Tutorial. If you are running DAZ Studio on an older machine or one that doesn't have many resources (CPU processor speed, RAM, and graphics card memory), then it becomes crucial to learn how to quicken your render times! Two approaches to this problem are to optimize your render settings and be efficient with setting up your 3D scene in the first place. This 2-hour tutorial has two artists discuss both of these approaches. Slater Lewis (Tugpsx) and Drew Spence (Griffin Avid). Various render engines are examined by Slater including iRay, 3Delight, Reality, and Octane. Slater has been heavily involved with render engine beta testing in the past, so he has a good understanding of what works for render settings. He includes a PDF document of tips and tricks for Iray. The irony is that Slater uses quite an old machine for his DAZ Studio artwork (8 years old), so he is motivated to find optimizations for his own work! Drew Spence talks about the question "Should art be limited by hardware?" and addresses how we can get around those confinements with several direct tips, as well as recommended DAZ Store products. Drew uses a variety of these suggested products on a mass basis for his graphic novel "Force 6 Annihilators", where he creates hundreds of scenes to render for the artwork.