皮肤细节资源 1

Skin Detail Resource 1

皮肤细节资源 1 借助微型皮肤细节贴图,将您的 Genesis 8.1 纹理提升至更高的真实感水平。这套包含 25 种 4K 分辨率的微型皮肤图案,支持无缝平铺,每个图案均有基础纹理、法线纹理和粗糙度纹理三种版本,共计 75 张贴图。专为配合 Genesis 8.1 的“细节法线贴图”和“细节高光粗糙度多重”通道而设计。其效果是呈现出全身柔和、美丽的光环效果,可随光照变化而产生动态变化。 这些贴图经过了抗锯齿处理,无论放大或缩小,都能保持细节不丢失且无明显瑕疵。因此,它们也可用于在凹凸或高度贴图中绘制更丰富的细节。您可以将它们转换为画笔,在 Photoshop、ZBrush、Substance 或您喜爱的二维/三维软件中使用。 本资源适用于创建 UV 纹理,用于转售或在高清变形雕刻中使用。请勿为每个角色分发超过一张平铺贴图;商户在自定义 UV 地图或变形模型中可无限制使用。请勿将其用于制作用于销售的竞争性资源(如画笔),也禁止免费分发。如果您在角色文件的自述文件中注明使用未经修改的平铺贴图,我将不胜感激。 图示中的贴图在地图缩略图中仅显示约 15 - 20% 的实际尺寸,这只是整个图案的一小部分。背景图能更好地展示完整图案。球体上的皮肤效果仅使用基础颜色、透明度以及这些贴图即可实现。 可在任何支持无缝平铺贴图的程序中使用。使用 .duf 文件将贴图应用于 Genesis 8.1 的皮肤细节通道。敬请期待即将推出的更多皮肤资源

Skin Detail Resource 1 Take your Genesis 8.1 textures to the next level of realism with Micro Skin Detail maps. These 25 different 4k resolution micro skin patterns are seamlessly tiling, each one has a pattern, normal and roughness version- 75 maps in all. Made to help you work with the Genesis 8.1 “Detail Normal Map” and “Detail Specular Roughness Mult” channels. The effect is an all over soft, beautiful skin halo that reacts to your lighting. These are error diffused in such a way that you can scale them up or down quite a bit without losing detail or getting artifacts so they can be used to paint larger detail in a bump or height map as well. Try converting them to brushes for your own use in Photoshop, Z Brush, Substance or your favorite 2 or 3d program. Merchant Resource for creating UV textures for resale or use in hd morph sculpting. Please do not distribute more than one tiling texture per character, merchant use is unlimited on a custom UV map or morph. Please do not use them to make competing resources such as brushes for sale and also no free distribution please. I appreciate a credit in the readme of your character if you include an unmodified tiling texture with it. Patterns shown are at about 15-20% of full size in the map thumbnails which are a tiny sample of the whole pattern, the background shows the full pattern a little better. The skin look on the sphere is made with base color and translucency plus these maps only. Use in any program that can use seamless tiling textures, use the .duf files to apply the maps to the 8.1 skin detail channel. Keep your eye out for more skin resources coming soon!

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